![]() ![]() I really don't see myself booting up a fresh save in the future and going "Oh boy, I can't wait to grind hero shrines again!" I found the progression system kinda retarded at first but I figure it's the equivalent of leveling up the hamlet and so. Boss fights in DD2 could still use some tweaks. The combat does have more depth and I'm glad that every non-boss battle isn't just a DPS-Stun race like in DD1. Im not complainig about consumables existing or not, but about how youre fed them instead of having to provision them carefuly Resources in DD2 replenish themselves, unlike DD1 where they were constantly diminishing untill you had to end the run >there is resource menegement in a sense that you can use an item in a fight, but not in a sense that when you use its gone since you get more from spoils Theres permaprogression and also a way to keep buffs/quirks on heroes who survived until you lose with them. Stress is still in its just less impactful midbattle and more impactful between battles. Loathing gain,Flame, Armor/Wheels buffs, health stress, relations, Baubles and Relics are all resources so no idea how you think there is no management. If heroes really have unique tokens then thats pretty cool, but i doubt its substantial since they all have to be all-rouders for the games structure to work Not a second healthbar with debufs and unique healing mechanics, instead a bar that affects how annoying the game gets to play with constant interuptions Stress is a relationship bar now, which was my point So, your progression is basically unlicing the hero by touching a few altars once and getting a gameplay cutscene every second one
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